Summer Programs
After School Enrichment
Kids Night Out - Play, Make & Take
School Residencies
Professional Development - Teacher Training
Industry-University-Govmt Think Tanks
Lecture Series
Concert Series

YEAR ROUND CLASSES, DAY CAMPS & HOMESCHOOL
Ages 6-14

NASA Award Winning Innovation Academy 

Ages 7-14 

LEGO Robotics, NASA Rockets, Digital Story Making & Games.  Have fun and collaborate creating new inventions and designing solutions to engineering, scientific, and  global grand challenges while leaning 21st Century STEM+ARTS+MOVEMENT themes: alternative energy, design, engineering, extreme eco-systems, commercial space & transportation, life sciences and sustainability. 


Day Harry Potter Camp

Ages 8-12

Create the next chapter of the Harry Potter series, learning about the science of Harry Potter; Alchemy, Astrology, Natural Philosophy, History of Magic, Potions, Wand Making, Defense Against the Ark Arts, Broomlore, Herbology, and Care of Magical Creatures.

 

Creative Technology Game Design 

Ages 10-14 

DIGIVATIONS and Rochester Institute of Technology partner in Programming and Game Design: Mellon’s Alice 3, Python or MIT’s Scratch, Multimedia Fusion 2, Blender  

 

Sci-Fi Fantasy & Theatrical Combat 

Ages 8-14 

This action-packed course focuses on roleplaying, theatrical combat swordsmanship, story making, set & costume design.


LEGO+Arts Encounter 

Ages 6-13 

Design, play & create through bricks & structures. 

Student work based on a Synthetic Biology lesson:
Summer Overnight Camps
Ages 8-17
CAMP HALF-BLOOD, FANDOM, HARRY POTTER & INSTITUTE
NASA award winning DIGIVATIONS CAMP DEMIGOD INSTITUTE's Overnight Innovation & Literary Camp DEMIGOD, www.campdemigod.org, prepares future mentors and leaders to tackle challenges in our Singularity Era.

In 2017, Camp Demigod will introduce Virtual/Augmented Reality, 3D printing technologies and kinesthetic fun learning modules to our Percy Jackson, Harry Potter and Dr. Who fans. Campers will develop a sense of confidence working with these technologies as well as imagineering. They will imagine new applications which they will introduce through prototype, scientific and creative writing, as well as stories, presentations and plays which bring their ideas to life and predict future innovations.